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But we stepped into the same traps as so many other indie developers - we announced it prematurely and watched it grow over our heads. In case you didn't know, Age of the Beast was a project we started soon after the release of our firstborn, the moddable beat 'em up engine called Beats of Rage. 'First I have to get one thing out of the way, though: it's not Age of the Beast. As part of another release ( Rush Rush Rally Racing), an announcement briefly appeared in the team blog stating development costs and time budget to complete Age of the Beast were insurmountable. However, after the initial preview Senile Team released no further information until Age of the Beast was removed from the team's project list in 2017. Set in a high fantasy world of sword and sorcery, it was according to team members 'going to smash Beats of Rage into a bloody pulp'. In 2006 Senile team announced a spiritual successor to Beats of Rage entitled Age of the Beast. The game was also featured in printed media such as XboxGamer. Additionally, Beats of Rage received significant mainstream media attention, being highlighted in gaming magazine G4.
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We never thought that more than 10 people would ever play it.' Later ports brought Beats of Rage to the Dreamcast, PlayStation 2, Wii and PlayStation Portable platforms. On the unexpected popularity, team member Jeron remarked, '.you should know that we just made it for fun. By 2006 more than a million copies of the game were downloaded. The game was quickly ported to other systems, resulting in a popularity increase sufficient to take down mirror hosts such as Dreamcast-Scene within 24 hours. Although Senile Team members made no active attempt to advertise the game, news spread by word-of-mouth. Development and release Īccording to team leader Roel van Mastbergen, Senile Team spent approximately nine months developing Beats of Rage, with an initial release in November 2003. When the boss is defeated, a stage is complete and the next stage begins. Each stage is punctuated with a stronger 'boss' enemy. Enemy characters attack the player with a variety of abilities - typically a lesser mix of the player's own array of techniques.
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The second is an all directional attack that is invincible while active and usable even when grabbed or hit, but consumes (and requires) a small portion of the player's hit points. The first has a considerably risky execution time, but knocks enemies down and boasts longer range than most other techniques. Players are also equipped with two 'special' attacks. By walking into an opponent without attacking or getting hit, the player character will initiate a grapple, allowing execution of up to three hold attacks or a throw. Each may execute a four hit combination attack, a jump attack that knocks down enemies, and a second jump attack that only stuns. Other than visual appearance, only slight differences in movement speed and starting hit points distinguish them. Player characters are mechanically similar, sharing the same techniques and fighting abilities. In-game characters always face left or right but are capable of three axis movement. Typical of the beat' em up genre, Beats of Rage supports two player cooperation and a pseudo 3D field.
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